Tuesday, December 17, 2013

Enchantment Changes


_Jeb posted on reddit today a screenshot and information on changes that they are planning to make to the vanilla enchanting in Minecraft.  Don't worry though, these changes won't be coming down the pipe for several months.


Hey hey
Time to revisit everyone's favorite subject again: Enchanting!
I don't want to go too deep into theorycrafting, so I'll simply explain what's going on in the screenshot. As you can see, enchanting items will now come with a resource cost in addition to enchantment levels. We're currently using gold ingots for this. Also, enchanting now separates requirements from costs, according to these rules:
The level requirement is calculated the same way as before. Max level is still 30
The cost is based on which enchantment power you choose (1 to 3)
One (randomly chosen) enchantment will be displayed in the tooltip
The random seed for enchantments is not reset until you enchant an item
Gaining enchantment levels have been made more expensive again, but you will not pay more than 3 levels when enchanting an item. Obviously repair costs in the anvil have been rebalanced to fit (notably renaming items only costs 1 level).
As always, work in progress. We'll begin snapshotting Minecraft 1.8 in January.

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